FT3
From: Brian Bell <103311.1205@C...>
Date: Wed, 11 Dec 1996 23:12:24 -0500
Subject: FT3
I played with the proposed change to an all tonnage based system and
here is
what I came up with. These are NOT proposed by GZG. And personally I
would like
to stay closer to the original system with some revisions, not a
re-write.
Brian Bell
-------------------------------
FT III
Control 10%
Structure 10% (partial streamlined, 8% none, 20% full)
FTL 10%
Engine 10% per Thrust Point (x.50 Cruiser, x.25 Escort)
System Tons Range Damage
A Beam Casement 4* 36,24,12 1,2,3d6(beam)
A Beam Turret 8* 36,24,12 1,2,3d6(beam)
AA Beam (C) 5 54,36,18 2,3,4d6(beam) *Chance of Jam
B Beam (C) 2 24,12 1,2d6(beam)
B Beam (T) 4* 24,12 1,2d6(beam)
C Beam (T) 1 12 1d6 (beam)
Fighter *move +/- 12
Std 6 6 1d6/fighter(beam)
Hvy 7* 6 1d6/fighter(beam) *screened
Fast 7* 6 1d6/ftr(beam) *move +/- 18
Intercepter 6 6 1d6/ftr(beam) *bonus vs ftr
Attack 6 6 1d6/ftr(beam) *bonus vs ship
Long Range 7* 6 1d6/ftr(beam) *long endurance
Torpedo 8* 6 1d6 actual *one shot
Mine Layer Rear 3 0/3 2d6(beam)
Missile (F) *move +/- 18
Std 2 6 2d6 actual
EMP 2 6 threshold check
Needle 2 6 1 system on 6
Needle Beam (C) 2 6 1 system on 6
Nova Cannon Line 16 72,48,24 2,4,6d6 actual *area effect
Planetary Bomb 3 orbit special
Submunition (T) 1 18,12,6 1,2,3d6(beam) *one shot
Torpedo (F) 5 24,18,12,6 1d6 actual *hit 6,5,4,3
Wave Gun (L) 10 36,24,12 2,3,4d6 actual *area effect
------
ADAF (T) 3
Damage Repair 1*
Fire Control 3
Mine Sweeper 5
PDAF (T) 1
Screen
Lv 1 3
Lv 2 6
Lv 3 9
Sensor
Std 0
Enhanced 1
Superior 2
Reflex Field 6