Re: Why big ships are too good...
From: Chad Taylor <ct454792@o...>
Date: Mon, 9 Dec 1996 16:00:57 -0500
Subject: Re: Why big ships are too good...
On Mon, 9 Dec 1996, Mike Miserendino wrote:
> Chad Taylor wrote:
> >operational (the other half being made up of actual other ships).
> >many systems on large ships I just think they are a little more
> >to threshold checks: three screens means a 50/50 chance of losing one
> >the first check, firecons are about the same, etc.
> The structure of larger ships would tend to be more protective for
> systems than those for smaller ships. I like the way the threshold
> works right now since it should be easier to damage a smaller ship.
> Mike Miserendino
Oh, don't get me wrong! I like the threshold system as it is. I
think it is a great balance against the advantages of larger ships. I'm
not arguing for a change in the system - I'm only arguing that large
aren't the end all [and maybe just to argue :) ]. Actually, I think
each class of ship has its place in a fleet/campaign. I suspect that a
well balanced/planned fleet of mixed ships would do well against a fleet
made up of extremes (escorts or large).