Re: Why big ships are too good...
From: Rick Rutherford <rickr@s...>
Date: Mon, 9 Dec 1996 15:55:24 -0500
Subject: Re: Why big ships are too good...
On Mon, 9 Dec 1996, lojeck wrote:
> > Have you tried making superships modular? I.e. a 200 mass supership
> > borken down into 4, 50 mass units with 1-2 sections having engines,
> > sections having the FTL (Original costs are based on the total 200
> in the 180 mass 3 ship configuration, what happens if you destroy the
> center ship? or should the ship be designed to not have a center?
It blows up in a very spectacular fashion. I once played with the
space station that's provided as an example in the books (FT or MT, I
can't remember), and my opponent hit it from long range with a bunch of
The missile hits were randomized between the sections, but they managed
take down one of the modular sections (which did 5d6 damage to its
neighbors) and started a chain reaction that destroyed the whole thing.
Rick Rutherford email@example.com The above opinions are mine.
"It seems to me that the nearer painting approaches sculpture the better
it is, and that sculpture is the worse the nearer it approaches