Re: Campaign rules?
From: Hal Carmer <hal@b...>
Date: Fri, 6 Dec 1996 19:07:26 -0500
Subject: Re: Campaign rules?
A sincere thanks for looking up the construction times. Could you add
in the tonnage as well? It would make for a more complete set of data
points to work with.
Regards to Maiden Voyage: regardless of why the ship is in action, the
maiden voyage should have a chance for problems. Instead of making a
threshold check in the major way, why not make just two "checks" total.
The first during the maiden voyage itself. The second immediately upon
the first combat the ship suffers. Treat the first combat check as
one threshold check worse than it really is (ie the first check fails on
5 or 6, the second on a 4,5, or 6 etc...) this simulates the potential
a crew not knowing it's ship very well. Once a crew has been on a ship
for a set time (don't know what to specifiy as the time limit) said crew
now checks thresholds in the first combat normally.
For example: if it is specified that the time needed for a crew to
become familiar with it's ship is equal to 2 months per class value (ie
escort is class 1, cruisers are class 2, capital ships are class 3, and
super ships are class 4), then a CL would require a 4 month shakedown
period to avoid having their first combat get the worsened threshold
check. Thus, said CL, on it's maiden voyage, gets one threshold check
just for the maiden voyage. If that works out ok, and another 6 months
by before combat, said CL checks thresholds normally. On the other
if said CL sees combat before the 4 months are past, it takes it's
threshold checks as the worsened values...
Just a thought...