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Re: needle beam thoughts)

From: lojeck <lojeck@b...>
Date: Tue, 3 Dec 1996 22:18:18 -0500
Subject: Re: needle beam thoughts)

On Wed, 4 Dec 1996, Robin Paul wrote:

> If you're planning this, I reckon you'll also need something a bit
larger
> than an escort to occupy your opponent's attention- perhaps a well
defended
> capital to lumber about looking threatening while your needle ships
run in.
> I think most experienced players would tend to go for escorts early on
to
> get "cheap kills".  Needles have a pretty high probability of complete
> failure- even 6 aimed at a single target have about a 1/3 chance of
leaving
> it operational (assuming my 2am maths is right!).  The best plan would
> perhaps be to try and damage the engines of a major unit, so that the
> maneuvres of the whole enemy fleet would be constrained by having to
follow
> it, or risk destruction in detail.

not QUITE what I was thinking... I play orc-ish armies (loads of cheap
troops) most of the time, I was thinking an entire army of nothing
bigger
then 50 tons (and not many of those!)

I figure the sheer perponderance of targets would let me swarm about,
leaving the enemy unsure who to shoot at, while my needle-snipers sneak
behind the enemy and start wreaking general havoc. (even if they don't
shut down a ship, if they can mess with 4 a little bit each then that's
good to!!)

and I hapen to like caterpillers!

Brian Lojeck
lojeck@mizar.usc.edu

"This is the .sig that never ends, it just goes on and on my friends.
Some people started reading it, not knowing what it was; but now that
they've
been reading it, they notice it because... This is the .sig that never
ends..."

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