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Re: FT III alternative rules

From: Joachim Heck - SunSoft <jheck@E...>
Date: Tue, 3 Dec 1996 11:03:39 -0500
Subject: Re: FT III alternative rules

Mike Miserendino writes:

@:) I prefer the realism of long range combat myself.

  Not this topic again!!

@:) ROF seems appropriate for individual weapon systems, but batteries
@:) may make up several weapons of the same clustered together.  With
@:) this in mind, a battery might be designed such that when some
@:) components are recharging, others may fire, leaving no gaps in
@:) fire support.

  That makes a lot of sense - and immediately leads me to suggest that
the player should be able to decide (either at construction time or
during combat) whether to fire a weapon at full strength infrequently
or at partial strength constantly.  For example, one might choose to
either fire an A battery as a C battery on any given turn, or one
might choose not to fire for two turns and on the third fire the
weapon as an A battery.

  This would again require some bookkeeping but it wouldn't be too
bad, especially if you were using some kind of erasable SSDs, either
grease pencils or transparency markers.

-joachim

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