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Re: Solitaire Full Thrust?

From: Mike Miserendino <phddms1@c...>
Date: Thu, 14 Nov 1996 08:27:39 -0500
Subject: Re: Solitaire Full Thrust?

Scott wrote:
>If you're going to go to all the trouble of designing an AI and having 
>it keep track of postions, speeds, ship damage, etc (so it can make 
>decisions), you might as well get rid of the minitures and play on 
>screen.  Which of course leads to hot seat, modem play, LAN support, 
>Internet....
>
>Also, for anyone interested in programming starship combat tactics, 
>there is a game available called Starships.  The last version I've seen

>was 3.0, and that was several years ago.  I haven't looked on the 'Net 
>for it (probably will after finishing this post:)), but it is probably 
>out there.  The preperation for the game consists of writing the 
>controlling routine for 1 or more starships, using a sort of
specialized 
>assembly code (not as daunting as it sounds.)	The ships are then
loaded 
>into a master module that runs the combat according to the programmed 
>instructions.	The game is very instructional in just what a task good 
>AI is.

Ever try Trek28, PRobot or CRobot?  Trek28 came out several years ago
and
had computer oponent option as well as modem play.  You managed small
fleets
in combat as well as exploration.  Great game for the time.  I wonder if
it
was ever improved upon?  The latter two taught the user a little Pascal
or C
language in order to give your robot AI that would instruct it how to
fight
against other robots(programs).

Mike Miserendino

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