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Re: "Realistic" Systems Ideas

From: Mike Miserendino <phddms1@c...>
Date: Thu, 31 Oct 1996 16:51:54 -0500
Subject: Re: "Realistic" Systems Ideas

joachim wrote:
>@:)	If the total of the Sensor roll is greater than the ECM roll,
>@:) the player can shoot at that ship. If it is equal or lower, then
>@:) the defending unit is safe.  A ship can attempt to illuminate the
>@:) ship again but it must have a free and working fire-con.
>
>  This is good, but will require a lot of work.  What might work
>better would be to have a roll to target the ship - and once it's been
>targeted have it remain shootable for the remainder of the scenario.

If it is shootable the remainder of the scenario, what's painting it? 
The
same firecon?  If the firecon establishes a new target next turn or
doesn't
hand off the target data to another ship, the lock would be lost.  I
like
the idea of rolling for each shot for realism.	BTW fine job on the
ideas
Mark.  I think I'll give it a try soon.

Mike Miserendino

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