Re: "Realistic" Systems Ideas
From: Mike Miserendino <phddms1@c...>
Date: Thu, 31 Oct 1996 16:51:54 -0500
Subject: Re: "Realistic" Systems Ideas
joachim wrote:
>@:) If the total of the Sensor roll is greater than the ECM roll,
>@:) the player can shoot at that ship. If it is equal or lower, then
>@:) the defending unit is safe. A ship can attempt to illuminate the
>@:) ship again but it must have a free and working fire-con.
>
> This is good, but will require a lot of work. What might work
>better would be to have a roll to target the ship - and once it's been
>targeted have it remain shootable for the remainder of the scenario.
If it is shootable the remainder of the scenario, what's painting it?
The
same firecon? If the firecon establishes a new target next turn or
doesn't
hand off the target data to another ship, the lock would be lost. I
like
the idea of rolling for each shot for realism. BTW fine job on the
ideas
Mark. I think I'll give it a try soon.
Mike Miserendino