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FT PBeM Announcement and Call for Players

From: davisje@a... (Jonathan Davis)
Date: Thu, 24 Oct 1996 14:45:16 -0400
Subject: FT PBeM Announcement and Call for Players



		Full Thrust PBeM Tournament Announcement
				&
			Call for Players (Eight required)

Background:

Her Royal Highness, Empress Arianna, of the Estrellian Solar Empire, has
announced a Naval Tournament among the royal houses to determine her
next
Imperial StarLord (1st), The Admiral of the Gold (2nd), The Admiral of
the
Silver (3rd), and the Admiral of the Bronze (4th).

All eight royal houses are permitted to participate.  Winners of the
competition will receive lucative financial rewards, naval construction
contracts, and high positions within the Naval Command.

All battles will be fought in the Imperial Naval Training Simulation
System
at the Royal Naval Academy in Bonn, New Germany.

	House Name		Insignia		Fleet color

	House Agrippa:		Red dragon		Red
	House Capraro:		Silver sword		Silver
	House Covington:	Grey wolf's head	Grey
	House Janus:		Gold lion rampant	Gold
	House Killington:	Yellow griffin		Yellow
	House Simeon:		White horse		White
	House Steed:		Black unicorn		Black
	House Triton:		Blue trident		Blue

			Competition Rules

1.  Each player will represent one of the royal houses in the Empress
    Arianna's court.  

2.  Players will be responsible for the design of a Full Thrust fleet 
    totaling no more than 2000 points for a fleet that is fully FTL
capable.

3.  Individual competitions will be conducted on an elimination basis to

    determine the best FT player on the Internet.  The elimination chart
    appears as follows:

      Black
     ----------
	      |
	      |----------
      Grey    | 	|
     ---------- 	|
			|
			|----------
      Silver		|	  |
     ---------- 	|	  |
	      | 	|	  |
	      |----------	  |
      Blue    | 		  |
     ---------- 		  |
				  |
				  |----------
      White			  |
     ---------- 		  |
	      | 		  |
	      |----------	  |
      Yellow  | 	|	  |
     ---------- 	|	  |
			|	  |
			|----------
      Red		|
     ---------- 	|
	      | 	|
	      |----------
      Gold    |
     ----------

     Consolidation Match (Third and Fourth Place)

 
	       ----------
			|
			|----------
			|
	       ----------

4.  Players will begin each match with their entire fleet.  No previous
    damage or ship loss will be counted from previous matches.



			Ship Design Rules

1.  No multi-arc A batteries may be placed on an Escort sized ship.

2.  No Nova Cannons may be used.

3.  No Waveguns may be used.

4.  No cloaks may be used.

5.  Specialized fighters may be used.  Specializations may be combined.
    (i.e. fast attack fighters or fast torpedo bombers, etc.)

6.  No Kra'Vak technology or ships are available.  This includes 
    railguns, scatterguns, and armor rules.

7.  Decoys are available.

8.  All sensor and ECM systems are available.

9.  Weasel systems are available.

10. Only standard hull sizes defined in the Full Thrust rulebook
    will be permitted.

11. AA megabatteries are available.

12. No superships (mass > 100) may be used.

13. Damage control parties may be added.

14. C batteries may be used in an anti-fighter/anti-missile role.

15. No stationary structures may be used.

16. Reflex fields are available.

17. All missile types (Standard, Needle, and EMP) are available.

18. Please feel free to name your ship classes and individual ships.



			Fleet Design Rules

1.  One major ship classification (ESC, CRU, CAP) may not exceed 50% 
    of the total number of ships in your fleet.  It is therefore
possible
    to have equal numbers of any two classifications, such as 4 CAP 
    and 4 CRU types.  A fleet consisting entirely of cruisers would not 
    be permitted.

2.  Sensor, Weasel, Decoy, and ECM rules will be in effect.  Thus, your 
    opponents will have to scan your ships for information on your 
    ships' status and designs.

3.  The fleet must be fully FTL capable.  You must include an FTL tug 
    for the transportation of any non-FTL ships in your fleet.	Any
    non-FTL ships may be fully deployed at the start of any match.

4.  You have up to 2000 points to allocate for your fleet design.

			Combat Rules

1.  Fleet morale rules are in effect.  Combat will be concluded once
    the fleet morale level has been reached for one side or the other.
    If both sides break on the same turn, the side having scored the
    most damage will be declared the winner.

2.  Fire combat is simultaneous.  Damage results will be applied after
    all ships, missiles, and fighters have fired.

3.  No FTL entrance or exit is permitted.

4.  The battlefield will consist of a square 100 x 100 units in size.
    All fleets will set up with y coordinates 10 <= y <= 90.
    Side 1 may set up in any coordinate where  0 <= x <= 10 on any
course.
    Side 2 may set up in any coordinate where 90 <= x <= 100 on any
course.

5.  Ships will have an initial velocity from 6 to 12.

6.  Any ship leaving the battlefield is out of the game and is
considered
    destroyed for fleet morale purposes.

7.  Damage control rules will be used.

8.  Any non-FTL ships may be fully deployed at the start of combat.

9.  Fighter group morale rules will be used.

10. Striking the colors will not be used.

			Other Rules

1.  Only the final results of any match will be available to the public
    during the tournament.  No details of your fleet composition, ship 
    design, or tactics will be available to any other players prior to 
    your next match.  A full recap of each match will be posted at the 
    conclusion of the tournament.

2.  It is my intent to have the players' identities remain anonymous to
the
    other players.  Some players on the FT Mailing list have posted some

    of their ship designs and preferred tactics they use.  If it is the 
    wish of the players to have full public disclosure, I can make them 
    fully aware of all player's identities and royal house affliation
    prior to any match.

3.  All players and their ship and fleet designs will be posted to the
FT
    Mailing list at the conclusion of the tournament.

4.  Rulings by the gamemaster will be final.

5.  I anticipate running at least two matches at a time.  Since only 
    two sets of orders are required from each competing players, I 
    anticipate a faster turnaround for the match turns.

			Call for Players

1.  Send me e-mail at davisje@crd.ge.com indicating your desire to
compete
    in this tournament.  I will randomly assign you to one of the Royal
    Houses.

2.  Submit a fleet design for review and approval.  The deadline for 
    fleet submission is November 8th, 1996.  If you have not submitted a

    fleet by this deadline, an alternate player will be selected for
your
    royal house.

3.  Once your fleet has been approved, send a fleet deployment for Side
1.
    A Side 2 deployment will be generated by mirroring a Side 1
deployment.
    This deployment will be used in your first match and you are free to
    alter this deployment for future matches.

Jon Davis
davisje@crd.ge.com

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