RE: FT3, details of needed changes
From: Adam Delafield <A.Delafield@b...>
Date: Thu, 10 Oct 1996 09:58:00 -0400
Subject: RE: FT3, details of needed changes
Date sent: 10-OCT-1996 14:53:46
>>You use the Realistic Movement rules Mike and Jon posted, plus my
>>little addition don't you? Give a ship a great big main drive with
>>tiny weeny thrusters 8-). Alternatively for the core rules use a
>>simple modification like, only 1/4 thrust can be used to turn.
>Okay, I give up. What is your little addition to the Realistic
Movement
>rules? Every bit helps!
>Rob
In the original version, a ship could either thrust for direction, or
rotate to ANY facing. Whilst from a Physics point of view this is
correct,
from a game point of view, it's pretty damn dull. So I proposed some
time
ago (and I think several others were already doing the same thing, you
know how good ideas are seldom original) that you limit rotation to
a maximum of (thruster power) clock faces. Simple, neat, elegant but
unrealistic.
Realistic can go blow itself out of the airlock 8-)
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| Adam Delafield, I.T. Officer | Bolton Institute, |
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