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SGII: Multiple Turrets on vehicles

From: M.J.Elliott@u...
Date: Tue, 1 Oct 1996 13:03:44 -0400
Subject: SGII: Multiple Turrets on vehicles

A while ago somebody asked about the example vehicle in the book, the 
Phalanx heavy APC:

>Or do we fudge matters and say that two 180 degree turrets is the same
as 
>one 360 degree turret and simply pay 3x. pretending that we have a
single 
>DFFG/1 in a 360 degree turret?
>Or do we say that as the dead zone for each DFFG is actually very
small, 
>(the size of the other turret) we could treat it as a 2xDFFG/1 in a 360

>degree turret. Thus taking 5x capacity as in Example 1.

Thinking about this (and knowing that we have to come up with a workable

solution for the Phalanx) I would suggest that you treat both turrets as

restricted arc turrets at 2x (i.e. 4 for the two turrets). In DSII a
full 
turret (360 deg) costs 3x and a fixed mount costs 2x. Although
restricted 
arc turrets are mentioned, no capacity is quoted and the assumption is
"its 
a turret, it must be 3x". However in the case of SGII it says on p32:
"if 
it is to be in a TURRET, capable of all round traverse, it takes up
THREE 
TIMES its SIZE CLASS". Clearly these turrets on the Phalanx are not
capable 
of all round traverse, so they only cost 2x. I think this makes more
sense 
than forcing you to pay 3x for the turret even though you do not have
most 
of the benefit. After all, a restricted traverse turret is the same as a

fixed mount except it has a wider fire arc. I would further add that the

maximum traverse of such a restricted arc turret (and thus qualifying
for 
the 2x cost) is 180 deg. More than 180 deg you pay 3x.

>While on the subject of vehicle designs, here are a few more:
>* When designing vehicles to use in both SG2 and DS2 how do people
handle 
>the fact that infantry teams take up 4 capacity in DS2 regardless of
size 
>but in SG2 they take 1 capacity per troop. If I am using the same army
in 
>both scales I would be tempted to know exactly how many troops in a
team 
>and thus allocate exact capacity to my DS2 designs.

In DSII an infantry team is presumed to be 4 men for capacity purposes.
If 
a team has less men, then some "seats" in the vehicle are unoccupied.
SGII 
clarifies this by specifying 1 point per man.

>* How much extra capacity does a man packed crew served heavy weapon 
>occupy if the squad mount up in an APC etc.? I would say either 1 or 2 
>extra capacity.

I would say it depends on the weapon, most would only need 1, but maybe
a 
really big one would justify a capacity of 2?
 
>Obviously there are even more horrendous models out, in particular some
of 
>the GW ones. So the questions are:
>* Do turreted extra weapons only take the 2x capacity instead of 3x if 
>they are mounted on the SAME turret as the primary weapon?

Yes.

Hope that helps

Mike Elliott, GZG

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