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RE: IRe: More ideas on B5 (spoiler alert!)

From: Alun Thomas <A.Thomas@f...>
Date: Thu, 22 Aug 1996 07:10:56 -0400
Subject: RE: IRe: More ideas on B5 (spoiler alert!)


> From: ngilsena@indigo.ie
> 
> Just in case..There is a spoiler for Walkabout in this message..
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> [...]how do we incorporate telepaths into FT for B5?
> 
> Should we consider a telepath on board a ship, part of the ships 
> systems for the sake of practicality?  Or is the telepath only 
> affected by mental overload from the shadows	themselves.  Entailing 
> a separate mental attack phase?

I'd say treat them in a similar way to repair crews: A ship can carry
up to its size class (1 2 or 3) telepaths, a telepath takes up no mass,
but costs X points, or possibly Y points per "level", telepaths can be
killed during a threshold check. Unlike repair crews, ships do not get
telepaths for free!

> One thing that seems certain is that the telepath system should  only 
> have a single arc of	'fire'.  This is because the shadow ship must be
in 
> line of sight for the telepaths abilities to work.

Also, maximum range (for a P5 anyway) seems to be about the same as the
max
range of the Shadow and Mimbari beam weapons.

> One question to ponder is  would the use of telepaths completely
unbalance
>  a B5 battle involving the shadows?

Only if you can get at least as many telepaths as there are shadow
ships, and
that none of them get behind you...

    Alun.
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