RE: IRe: More ideas on B5 (spoiler alert!)
From: Alun Thomas <A.Thomas@f...>
Date: Thu, 22 Aug 1996 07:10:56 -0400
Subject: RE: IRe: More ideas on B5 (spoiler alert!)
> From: ngilsena@indigo.ie
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> Just in case..There is a spoiler for Walkabout in this message..
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> [...]how do we incorporate telepaths into FT for B5?
>
> Should we consider a telepath on board a ship, part of the ships
> systems for the sake of practicality? Or is the telepath only
> affected by mental overload from the shadows themselves. Entailing
> a separate mental attack phase?
I'd say treat them in a similar way to repair crews: A ship can carry
up to its size class (1 2 or 3) telepaths, a telepath takes up no mass,
but costs X points, or possibly Y points per "level", telepaths can be
killed during a threshold check. Unlike repair crews, ships do not get
telepaths for free!
> One thing that seems certain is that the telepath system should only
> have a single arc of 'fire'. This is because the shadow ship must be
in
> line of sight for the telepaths abilities to work.
Also, maximum range (for a P5 anyway) seems to be about the same as the
max
range of the Shadow and Mimbari beam weapons.
> One question to ponder is would the use of telepaths completely
unbalance
> a B5 battle involving the shadows?
Only if you can get at least as many telepaths as there are shadow
ships, and
that none of them get behind you...
Alun.
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