Re: Multifunction fighters
From: rkp@m... (Robin Paul)
Date: Sun, 18 Aug 1996 12:59:04 -0400
Subject: Re: Multifunction fighters
>At 04:56 PM 8/16/96 +0000, you wrote:
>>I've been playing with some numbers to try and knock together a
modified
>>fighter construction system for FT/MT along the lines of Steve
Gibson's
>>rules fore infantry in DS2.
>>
>>Table 1: Anti-fighter effectiveness
>>Level Effect Points
>>None NO *AF or dogfight rolls 0
>>Standard standard *AF and dogfight rolls 1
>>Interceptor +1 on*AF or dogfight rolls 3
>>
>
> This system is extremely cool. But how would you simulate the
>reduced anti-fighter effectiveness of attack and torpedo fighters? If
memory
>serves, they still have an anti-fighter attack but they kill fighters
only
>on a 6.
>
> James
Aargh! I knew I forgot something! As I remembered it, Attack fighters
are
poor in AF combat, and Torpedo fighters are unarmed apart from the
torpedo
(that's probably wrong, but let it stand for now). I'd modify the table
as
below, and add 1 to the cost of the torpedo system.
Table 1: Anti-fighter effectiveness
Level Effect Points
None NO *AF or dogfight rolls -1
Poor as for Attack fighters in MT 0
Standard standard *AF and dogfight rolls 1
Interceptor +1 on*AF or dogfight rolls 3
That's an excellently scratch-buildable-looking Battlecruiser in your
sig,
by the way!
Cheers
Rob
Rob Paul
NERC Institute of Virology
Mansfield Road, Oxford OX1 3SR Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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