Re: hyperspace (was: cloaking device rules)
From: jjm@z... (johnjmedway)
Date: Fri, 16 Aug 1996 15:15:01 -0400
Subject: Re: hyperspace (was: cloaking device rules)
>> From: Samuel Penn <sam@bifrost.demon.co.uk>
>> Subject: Re: hyperspace (was: cloaking device rules)
>> Date: Thu, 15 Aug 1996 19:44:46 +0100
...
>> Does the ship double its velocity the turn it engages the drives? If
>> so, it means players can use this to may very short, one-turn hops
>> to get away from danger, or maybe to position themselves ready for
>> attack. Unless you are willing to allow this use of the FTL drive,
>> it may be best to have systems shut down in the first turn, but that
>> velocity only starts doubling in the second and subsequent turns.
Or, perhaps there is a minimum duration of the FTL effect, given that it
takes some time to fully form the warp bubble/convert all the matter
into
a tachyon beam/break through reality. The effect could be doubling each
turn beginning immediately, but could not be stopped for say, 4 turns
(say two turns to power everything up, and thus turns to shut it back
down and return to normal space-time).
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