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Re: More fighters + (real) Java Space Dock!

From: davisje@a... (Jonathan Davis)
Date: Fri, 19 Jul 1996 11:38:06 -0400
Subject: Re: More fighters + (real) Java Space Dock!


Joachim Heck wrote:

> think this is really covered by the rules, so I'm mostly just
> wondering what you do in your campaigns.  There are a bunch of
> different types of fighters: regular, fast, heavy, interceptor,
> attack, diet, long-range, torpedo.  My question is whether you combine
> these fighter types and if so, what do you allow and what not?

My group is planning on a civil war campaign, which permits a lot of
commonality of ship and fighter designs.  For fighters, each carrier 
can specify either heavy or standard fighters, but each player has 
a number of squadrons in reserve of the specialized classes, such 
as torpedo, attack, and fast interceptors.  

One of our strategies is for all players to submit designs for the 
ships.	The squadrons will be composed of these respective designs and
are allocated randomly to each player.	It's possible for a player 
to not have any of his designs except for his flagship (SDN).

> Why ever build a mass 36
> ship when a mass 35 ship can hold just as much stuff?  

Maybe your group should standardize on a specific set of hull sizes.
It seems that the nickel and dime design approach superceeds good 
tactics for some players.

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