Prev: Re: Kra'Vak Guns | Next: RE: Starting a Demo? |
On Thu, 4 Jul 1996 BJCantwell@aol.com wrote:
> In a message dated 96-07-04 14:04:33 EDT, you write:
>
> >> I've been listening to the debate about the Kra'Vak on the list
> >> now for about three weeks and I've found that the following should
> >> work really well for balancing their weapons somewhat.
>
> What I like to do to help balance the Railguns is to change the range
bands.
> Because of its slow speed (relative to a particle beam), the firing
solution
> for a Railgun is more difficult, so should have worse (not better as
> currently written) range performance. I therefor use the following
range/to
> hit bands. People have in the past argued that this complicates the
issue
> too much since the bands are not 6" multiples like all of the others,
but
> that's a choice you have to make:
>
> Modified RailGun ranges
>
> 0-2" 2+
> 2-6" 3+
> 6-12" 4+
> 12-20" 5+
> 20-30" 6+
>
> This system maintains the same maximum ranges as the standard rules
and
> further justifies the unholy effective Kr'vack engines.
>
> Later
>
> Brian
>
I think that this should work very well. If coupled with the idea of
letting PDAF's and ADAF's shoot down railgun rounds (I posted that idea
earlier) or the the other idea of ECM -baffling of targeting systems and
you really bring the Kra'Vak back to a beatable level. On its own
though,
it should keep the bugs just that little bit scarier. I like it!!!
Thanks Brian!!!
-Kelvin....................
Prev: Re: Kra'Vak Guns | Next: RE: Starting a Demo? |