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Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: martin connell <mxconnell@o...>
Date: Tue, 02 Feb 2016 15:31:13 -0500 (EST)
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?


On Tue, Feb 02, 2016 at 02:47 PM, Jon Tuffley wrote:

So specialised "vacuum grenades" - hand or launched - would be optimised

for maximum frag effect, possibly with a smaller explosive charge packed

around with more, but smaller, fragments - designed to cause multiple 
suit punctures (harder to patch several small holes in time…) rather 
than necessarily to inflict major shrapnel wounds on the person…..

Hmmm, would something like this become too difficult to handle? Assuming

a vacuum and low gravity/no gravity, wouldn't the fragments travel for a

very, very long time essentially sending some portion of the frag back 
at the firing squad? Admittedly the density would be low by that point, 
but a risk none the less. Plus having to remember dispersal patterns for

X density of atmo by Y g gravity to achieve Z+1 meter throw seems like a

lot. I guess you could add a lot of intelligence to the grenade - "I 
haven't been thrown far enough to detonate in these conditions so I will

sit here". 

Would this result in squads carrying shields?

Martin

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