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Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: Matthew Seidl <seidl@w...>
Date: Mon, 1 Feb 2016 16:14:30 -0700
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

Good point. :)	But why rifling without the atmosphere?  Projectiles
might
tumble, but without an atmosphere to deflect them I'd think they'd still
fly straight.  Maybe have less penetration power, but without a lot of
armor that won't matter.

On Mon, Feb 1, 2016 at 4:03 PM, Michael Brown <mwsaber6@msn.com> wrote:

> Why fins in a vacuum?
>
> Probably better to have a rifled launcher
>
>
> Michael Brown
> Sheridan, WY
> mwsaber6@msn.com
>
>
>
>
>
> ------------------------------
> Date: Mon, 1 Feb 2016 15:43:55 -0700
> Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?
> From: seidl@wraith.com
> To: gzg@firedrake.org
>
>
> I'd expect more rocket rounds instead of bullets.  The gun deploys a
small
> fin stabilized projectile with its one propellant, which then rockets
down
> range.  Have to be a bit careful that the propellant doesn't jet back
into
> the shooter, but thats solvable.
>
> And, depending on tech level, laser weapons might be very nice.  No
kick
> back, and you only have to heat up the opponents suit enough that it
> punctures.  Of course, the suits will have a fair amount of
> thermal/radiation shield themselves, but a directed energy weapon
could
> overwhelm them.
>
> Maybe something like the old Rift glitterboy suit where before firing
the
> suit deploys anchors.  Either spikes drilled into the regolith, or a
brace
> to divert the force directly into the ground.
>
> Definitely need rules for jumps a-la battletech jump jets.  :)
>
> On Mon, Feb 1, 2016 at 3:36 PM, Jason Weiser <jason.weiser@gmail.com>
> wrote:
>
> Blades will also be popular as weapons, as projectiles of any kind in
> habitats will be seen skeptically.
>
> Trained troops for zero g will have a massive advantage over those not
> trained for it. Everything is harder in zero g, moving like the Apollo
> astronauts did isn't that tactical in many ways, and new troops can
blunder
> into craters,  stick the landing wrong, of if things go real bad, they
can
> achieve escape velocity.
>
> EMP generating weapons will also be popular, take out a suit ' s
> electronic capabilities,  and that trooper is out of the fight.
>
> Nukes in this environment are very deadly..as there won't be an ounce
of
> protection against hard rads outside of a hab...God help you if there
is a
> solar flare during a firefight.
>
> Firing a weapon in zero g is interesting too, as recoil may send you
> flying in the other direction. Using objects or center mass to brace
as you
> shoot is important.
> On Feb 1, 2016 5:04 PM, "Evyn MacDude" <evyn.macdude@gmail.com> wrote:
>
>
> For Zero-G a control save each turn modified by how fast a figure
moved,
> firing weapons, number free hands Etc. etc...
>
> In general, low velocity weapons that depend on the payload to do
damage
> instead of velocity. Manageable with one hand, hooked to a in helmet
HUD...
>
> Increased ranges for Hand grenades and other low velocity weapons,
with a
> corresponding increase area of effects for fragmentation effects, a
> decrease in chemical weapons area.
>
> Those are my 1st thoughts....
>
> --
> Evyn
>
>
>


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