RE: brief Fall In convention AAR
From: Steve Gill <Steve@c...>
Date: Mon, 9 Nov 2015 12:19:30 +0000
Subject: RE: brief Fall In convention AAR
Let there be light :)
Regards,
Steve Gill
________________________________________
From: Gzg [gzg-bounces@firedrake.org] on behalf of Douglas Evans
[devans@nebraska.edu]
Sent: 09 November 2015 12:01
To: gzg@firedrake.org
Subject: RE: brief Fall In convention AAR
Of course, now that I think on it, there's the whole conundrum of 'what
a gun likes...'
I'm suddenly reminded of the ship's AI from Dark Star.
Doug
-----Original Message-----
From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Roger
Bell_West
Sent: Monday, November 9, 2015 4:52 AM
To: gzg@firedrake.org
Subject: Re: brief Fall In convention AAR
On Mon, Nov 09, 2015 at 05:49:43AM -0500, Indy wrote:
>Not sure what you mean by combo weapon/firecon pointing? IF I
>understand what you are saying, you can already do that. The limitation
>on firecons is the number of targets you can track/bring weapons to
>bear upon, not the number of weapons you can fire in a given turn?
I assumed the suggestion was to roll (some fraction of) the cost of
firecons into the cost of weapons - i.e. each gun functionally has its
own firecon and can therefore fire at anything it likes.