RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
From: andrew apter <aapter@h...>
Date: Thu, 22 Oct 2015 08:42:34 -0400
Subject: RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
Maybe we could try an approach like:
For each velocity increment of 16 we could double the effective mass
of the ship.
So a ship moving 0 to 16 requires 1 unit of power to turn or increase by
1 unit
A ship moving 17 to 32 requires 2 unit of power to turn or increase by 1
unit
A ship moving 33 to 48 requires 2 unit of power to turn or increase by 1
unit
Etc.
Been about 5 years since I moved away from the group I played with...
> Date: Thu, 22 Oct 2015 08:54:55 +0100
> From: roger@firedrake.org
> To: gzg@firedrake.org
> Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re:
[FT] Quiet in here, isn't it.
>
> On Wed, Oct 21, 2015 at 08:46:11PM -0400, Damond wrote:
> >I'd think the size of the table would limit practical speeds.
>
> Because space is finite? :-)
>
> (Seriously, a non-floating table is a game-ish solution, which is
> perhaps hard to justify.)
>