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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Ray Taylor <falkon1313@g...>
Date: Tue, 20 Oct 2015 19:56:27 -0400
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

I'm on the side (seems to be the minority) for whom vector is easier -
it
just feels natural.  I tried cinematic a few times, but I remember it as
feeling unintuitive and more complicated.  Perhaps it was simulating the
difficulties of commanding a fleet, but I liked having more control.  So
I
mostly used the FB1 vector rules with FB2 amendments.  Oh also without
requiring the ships to stick to 30° clock points.  (Actually, I should
go
back and try cinematic with that adjustment.)

I've wanted to experiment with missiles/fighters moving like ships
(using
vector movement), but haven't actually tested that out yet.

The last time I actually played was last winter (or early spring).  I
usually play with groups of around 8-12 ships per side give or take a
bit
and not many fighters/missiles.

Loosely related - I've always liked written sci-fi (including hard SF
and
military SF); but not so much hollywood sci-fi.  Could be why vector
feels
more right to me.

On Tue, Oct 20, 2015 at 6:43 AM, Jon Tuffley <jon@gzg.com> wrote:

> Hi all,
>
> OK, so let's get the ball rolling and get folks talking about things
that
> may be useful contributions towards the (eventual) publication of FT3
(FT
> Third Edition)!
>
> First, a small disclaimer: I realise that this is essentially an open
and
> public list, BUT that notwithstanding, I'd ask you all to please limit
> discussions of FT3 to this list, and not to re-post things about it
> anywhere else - at least for the time being. When I get to the stage
of
> actual firm concepts for testing then I will be looking to set up a
small
> closed group to discuss things in more depth, with NDAs and such where
> appropriate. For now, this will be a general discussion between those
of us
> on this list who are still interested!
>
> Right, so my first question to you all: MOVEMENT SYSTEM(S) IN FT?
>
> What Movement System do you use, or have you used in the past when
you've
> been actively playing FT? Just the basic Cinematic movement? One of
the
> Vector options, and if so which one(s)? Which do you prefer, and why?
> Have you modified any of the published (officially or fan-done)
systems to
> your own tastes, if so how, why and did it work?
>
> When you reply/discuss, please let me have some background on your
gaming
> so that I can tell which ideas are theoretical and which are
table-tested -
> do you still play FT (and if so, which version?), have you played
actively
> in the past, are you an interested spectator or Armchair Admiral? ;-)
>
> Obviously the new edition will retain the basic cinematic movement
system
> as per the current FT Light rules - what I'm looking to discuss is
whether
> it will also necessarily have a Vector system option (and if so, what
> version) as part of the new basic book, or whether that should be
saved for
> an advanced rules supplement?
>
> OK, over to you all……  ;-)
>
> Jon (GZG)
>
>
>
>
>
>
>


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