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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Roger Bell_West <roger@f...>
Date: Tue, 20 Oct 2015 16:05:27 +0100
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

On Tue, Oct 20, 2015 at 03:09:05PM +0100, Jon Tuffley wrote:
>Not having played it…. what kind of movement system does SW Armada
use?

Complex. :-)

Changing speed takes commands (dials and tokens), and for a big ship
you may be doing it several turns in advance. (And there's a speed
limit for each ship.) Then you have a yaw value for that combination
of (ship, speed and joint number on the tool), and you can bend each
joint of the tool that many clicks from a straight line when you move
the ship.

So for example
http://www.belloflostsouls.net/wp-content/uploads/2014/12/victoryI.png
has a speed limit of 2. If it's doing speed 1, the first joint can go
one click either way; if it's doing speed 2, the first joint has to be
straight, and the second joint can go one click. No ship does more
than speed 4.

I think having a speed limit may be the most important step to making
cinematic mode more playable.

Roger

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