RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
From: Douglas Evans <devans@n...>
Date: Tue, 20 Oct 2015 14:41:12 +0000
Subject: RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
Having waited a bit for an intelligible answer...
Haven't played it either, but it seems to use jointed measuring sticks,
and rules for larger ships having delayed orders.
I have the basic set and a fair number of X-Wing, and only played twice.
Have, but not played, Armada.
Actually, I'm looking forward to Halo Fleets, as I've heard very good
things compared TO Armada; yeah, I know, 'really? Spartan Games???'
Doug
-----Original Message-----
From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Jon Tuffley
Sent: Tuesday, October 20, 2015 9:09 AM
To: Frits Kuijlman <frits@kuijlman.net>; gzg@firedrake.org
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT]
Quiet in here, isn't it.
On 20 Oct 2015, at 14:40, Frits Kuijlman <frits@kuijlman.net> wrote:
> Jon Tuffley wrote:
>> What Movement System do you use, or have you used in the past when
you've been actively playing FT? Just the basic Cinematic movement? One
of the Vector options, and if so which one(s)? Which do you prefer, and
why?
>> Have you modified any of the published (officially or fan-done)
systems to your own tastes, if so how, why and did it work?
>
> Recent space ship experiences : X-wing and a tiny bit of SW armada:-)
Not having played it.... what kind of movement system does SW Armada
use?
Jon (GZG)
>
> For fighters cinematic is perfectly fine.
> For big ships some kind of momentum/delay would be nice. Whether by
> tricksy vector movement or by having to plan multiple turns ahead does
> not matter that much. As long as not too much bookkeeping is involved.
>
> Frits
>
> --
> Frits Kuijlman frits@kuijlman.net
> Delft, The Netherlands
>