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FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE: OFFICIAL - GZG latest update - new release news…..

From: Douglas Evans <devans@n...>
Date: Tue, 20 Oct 2015 12:28:08 +0000
Subject: FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE: OFFICIAL - GZG latest update - new release news…..

Sure, you start talking about FT development, THEN you announce… MORE
GROPPOS! *seeth*

Okay, just teasing.

From the air table physic experiments of my youth, I’ve always found
cinematic as technically wrong, yet wondrously elegant. I haven’t
taken to vector in the least, even though I remember people here finding
it easier to ‘break’ newbies in to.

I’m coming around to thinking it may actually be too simple for the
combat/damage system (I know you want to take them separately, but…)

Doug

PS At least, I’m a bit luckier than Mr. Burton West; it may be I
experience games next to yearly, it’s been less than a year since my
last watching my ships burning noiselessly in the black…

From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Jon Tuffley
Sent: Tuesday, October 20, 2015 6:35 AM
To: gzg@firedrake.org
Subject: OFFICIAL - GZG latest update - new release news…..

UPDATE - TUESDAY 20th OCTOBER 2015:

NEW RELEASES NOW AVAILABLE FOR MAILORDER!

…

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