Re: New Full Thrust point defence rules
From: john.tailby@x...
Date: Sat, 21 Mar 2015 16:25:11 -0700
Subject: Re: New Full Thrust point defence rules
If you wanted to make the configuration of ships in the FT universe
fleet books make sense, you could simply allow PDS to attack each
incoming ordnance attack. Maybe without the exploding dice mechanic.
Otherwise the fleet book ships don't make much sense unless the use of
missiles and fighters is very limited.
--------------------------------------------
On Sun, 22/3/15, Samuel Penn <sam@glendale.org.uk> wrote:
Subject: Re: New Full Thrust point defence rules
To: gzg@firedrake.org
Received: Sunday, 22 March, 2015, 11:54 AM
On Saturday 21 Mar 2015
23:59:50 Hugh Fisher wrote:
> For some time now
I've been working on a rewrite of the Full Thrust
point
> defence rules to better handle
very large numbers of fighters and/or the
> dreaded "soap bubble" carriers.
(I've posted about an earlier version
> before.) I've finally managed to
figure out how to handle salvo missiles
>
in the new rules, and with various other tweaks and
adjustments I think
> they're ready
for wider use.
>
>
You can read them online at
>
<http://members.ozemail.com.au/~laranzu/fullthrust/rules/ftnewpds.html>
>
> or download the
PDF
>
<http://members.ozemail.com.au/~laranzu/fullthrust/rules/ftnewpds.pdf>
>
> All feedback
welcome.
My first
reaction is that it's introduced a whole load of
tables
into a game that hasn't needed
them. So regardless of whether the
mechanics
have the desired effect, I'm not sure I'm sold on
the
implementation.
--
Be seeing you,
Games: http://www.glendale.org.uk/
Sam. Posts: http://www.google.com/+SamuelPenn