Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
From: Ground Zero Games <jon@g...>
Date: Thu, 25 Sep 2014 21:04:42 +0100
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
On the subject of creating scenarios by a pre-game random method
(whether it is a die roll, a card draw or any other system), how do
people feel about that in general - what I'm wondering is whether,
when a player turns up for game night with their completely finished
and beautifully painted full Company task force with all the support
elements, they are going to fell a bit miffed when the pre-game
scenario generation tells them that they are a last-ditch defensive
force that has to delay the enemy advance for six turns, and that all
they get to use is a couple of badly-shaken short platoons...?
Now, I know that those of us who like and understand how these things
work would probably be fine with that situation - because in next
week's game they will probably the the side that gets to put all
their toys on the table - but I'm just wondering about how it would
sit with Joe Average Club Gamer....?
Oh, and just to clear one thing up - I don't see SG:AC as ever being
a major commercial project for me - I don't feel any great need to
sell thousands of copies and have it hailed as the best 15mm SF game
ever, with huge tournaments dedicated to it. It's a project I'd
really like to do for the fun of it, and with the hope that it might
help to sell a modest number of the figures and vehicles that I make
my living from. :-)
Jon (GZG)
> >
>>
>> > Date: Thu, 25 Sep 2014 14:24:54 -0400
>> > From: indy.kochte@gmail.com
>> > To: gzg@firedrake.org
>> > Subject: Re: SG:AC discussions (was: Official - More re GZG news
update
>> - NEW RELEASES!)
>> >
>> > textfilter: chose text/plain from a multipart/alternative
>> >
>> > Mike, trade you a scanned copy of Seastrike for the Dead Man's
Land pdf
>> > :-)
>> >
>> > Mk
>> >
>> > On Thu, Sep 25, 2014 at 2:00 PM, MICHAEL BROWN <mwsaber6@msn.com>
wrote:
>> >
>> > > textfilter: chose text/plain from a multipart/alternative
>> > >
>> > > "This system has been "borrowed" many times over the years, most
>> > > notably by Brilliant Lances (the Traveller starship game),
because it
>> > > works! I certainly borrowed some of the Seastrike system icon
ideas
>> > > for FT, as many of you may have noted long ago, but I've not
actually
>> > > applied the objective card system to a game - though it would
lend
>> > > itself very well to FT games, and I'm sure it could be made to
work
>> > > for ground based games too."
>> > >
>> > > Gee, I wonder where I got the idea for the mission cards I did
so many
>> > > moons ago...
>> > > (Having BOTH SeaStrike and Brilliant Lances)
> > > >