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Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

From: Ground Zero Games <jon@g...>
Date: Thu, 25 Sep 2014 21:04:42 +0100
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

On the subject of creating scenarios by a pre-game random method 
(whether it is a die roll, a card draw or any other system), how do 
people feel about that in general - what I'm wondering is whether, 
when a player turns up for game night with their completely finished 
and beautifully painted full Company task force with all the support 
elements, they are going to fell a bit miffed when the pre-game 
scenario generation tells them that they are a last-ditch defensive 
force that has to delay the enemy advance for six turns, and that all 
they get to use is a couple of badly-shaken short platoons...?

Now, I know that those of us who like and understand how these things 
work would probably be fine with that situation - because in next 
week's game they will probably the the side that gets to put all 
their toys on the table - but I'm just wondering about how it would 
sit with Joe Average Club Gamer....?

Oh, and just to clear one thing up - I don't see SG:AC as ever being 
a major commercial project for me - I don't feel any great need to 
sell thousands of copies and have it hailed as the best 15mm SF game 
ever, with huge tournaments dedicated to it. It's a project I'd 
really like to do for the fun of it, and with the hope that it might 
help to sell a modest number of the figures and vehicles that I make 
my living from.  :-)

Jon (GZG)

>  >
>>
>>  > Date: Thu, 25 Sep 2014 14:24:54 -0400
>>  > From: indy.kochte@gmail.com
>>  > To: gzg@firedrake.org
>>  > Subject: Re: SG:AC discussions (was: Official - More re GZG news
update
>>  - NEW RELEASES!)
>>  >
>>  > textfilter: chose text/plain from a multipart/alternative
>>  >
>>  > Mike, trade you a scanned copy of Seastrike for the Dead Man's
Land pdf
>>  > :-)
>>  >
>>  > Mk
>>  >
>>  > On Thu, Sep 25, 2014 at 2:00 PM, MICHAEL BROWN <mwsaber6@msn.com>
wrote:
>>  >
>>  > > textfilter: chose text/plain from a multipart/alternative
>>  > >
>>  > > "This system has been "borrowed" many times over the years, most
>>  > > notably by Brilliant Lances (the Traveller starship game),
because it
>>  > > works! I certainly borrowed some of the Seastrike system icon
ideas
>>  > > for FT, as many of you may have noted long ago, but I've not
actually
>>  > > applied the objective card system to a game - though it would
lend
>>  > > itself very well to FT games, and I'm sure it could be made to
work
>>  > > for ground based games too."
>>  > >
>>  > > Gee, I wonder where I got the idea for the mission cards I did
so many
>>  > > moons ago...
>>  > > (Having BOTH SeaStrike and Brilliant Lances)
>  > > >

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