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Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

From: Ground Zero Games <jon@g...>
Date: Thu, 25 Sep 2014 13:27:54 +0100
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)

>textfilter: chose text/plain from a multipart/alternative
>
>On Thu, Sep 25, 2014 at 8:17 AM, Ground Zero Games <jon@gzg.com> wrote:
>
>>  >On Thu, Sep 25, 2014 at 12:17:02AM +0100, Ground Zero Games wrote:
>>  >>
>>
>>  >
>>  >>Interesting, and yes, I can understand the reasoning behind this;
>>  >>that is how most soldiers survive to reach Veteran status after
>>  >>all....
>>  >>It CAN be handled by a combination of motivation and confidence
>>  >>levels along with the troop quality stats, but this merits much
more
>>  >>discussion!
>>  >
>>  >As a role-player, I'm willing to compromise: the on-scene commander
>>  >(my avatar on the battlefield) should do just what I tell him to
do,
>>  >but the blokes he's commanding should be at liberty to say "could I
>>  >have that in writing, sir?" (and similar phrases that should chill
the
>>  >heart of any competent officer).
>>
>>
>>  Yes, I think that's exactly the sort of feel that we should be
aiming
>>  for.  The kind of player who wants 100% perfect control over every
>>  figure in his army is most probably already lost to us anyway, and I
>>  don't see much point in compromising the game just to suit that type
>>  of player.
>>
>>  Perhaps the most important thing as a first step is to actually
>>  define the target players for the game - if anyone wants to chime in
>>  with some thoughts on that, feel free!
>>
>
>By "target players", do you mean those who will be playing the game, or
>those we will be shooting at?
>
>Mk

How did I know that someone would ask that....?   ;-)

Jon (GZG)

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