Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
From: Indy <indy.kochte@g...>
Date: Tue, 23 Sep 2014 20:26:47 -0400
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
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Sorry, Jon, I went on travel as the discussion got interesting.
I'm on the opposite side of the table from Damo wrt TW and SG2. IMO TW
is
where I think SG2 should have evolved to. Despite the somewhat
non-intuitive reaction system, I think it flows better. <shrug> BUT,
this
is not about SG2, but SG:AC.
I would like to see something between SG2 and DS2 come out. Right now
the
closest thing I can think of that fits that might be Future War
Commander,
but I caveat that I have not yet played that system so I don't know
(yet)
if it's more DS2 for 15mm or closer to what SG:AC might or should be.
Mk
On Tue, Sep 23, 2014 at 2:51 PM, Ground Zero Games <jon@gzg.com> wrote:
> Just when this discussion was starting to get interesting and useful,
> it seems to have fizzled out.... anyone else got any opinions or
> input they'd like to give?
>
> In anticipation,
>
> Jon (GZG)
>
>
>
> >textfilter: chose text/plain from a multipart/alternative
> >
> >On Sun, Sep 14, 2014 at 12:49 PM, Seamus <fomorianwolf@gmail.com>
wrote:
> >
> >> textfilter: chose text/plain from a multipart/alternative
> >>
> >> On Sun, Sep 14, 2014 at 12:29 PM, Samuel Penn
<sam@glendale.org.uk>
> wrote:
> >> >
> >> > We've had battles (using 25mm) with 3-4 platoons a side,
including
> >> vehicle
> >> platoons. The only problem was that I seem to recall damage
> >> > against vehicles was very random - you could take one out in a
single
> >> hit,
> >> or it could survive lots of hits unscathed.
> >>
> >> Thanks for the input! The more feedback we get will help. :)
> >>
> >> What do you think contributed to this problem? (Was it the opposed
> armor
> >> rolls, for example?)
> >>
> >> It's been a while and my memory is a bit hazy, but IIRC with about
two
> >> opposed companies on the table, the game can get bogged down
> >> in opposed rolls; weapons-fire results and morale tests.
> >>
> >> The alternate fire resolution method that I linked earlier helps a
bit,
> >> though I'm sure it's not everyone's preference.
> >>
> >> Does anyone else have any experience or suggestions?
> >>
> >
> >It's been too darn long since I last played a game of SGII. :-/ So
I
> >can't really give any contributing data points.
> >
> >I do hold, though, that a company-level game would be a nice one to
have.
> >I've been playing Tomorrow's War a fair bit in recent years, but
that's
> >still platoon/squad level (I do like their vehicle combat rules,
though
> >some of the guys who I play TW with don't; <shrug>)
> >
> >Mk
>
>
>
>