Re: Naval FT Variant
From: Allan Goodall <awgoodall@g...>
Date: Sun, 31 Mar 2013 09:31:27 -0500
Subject: Re: Naval FT Variant
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On Sun, Mar 31, 2013 at 7:22 AM, Douglas Evans <devans@nebraska.edu>
wrote:
>
> I recall someone on this list announce an attempt for
pre-dreadnoughts,
> but I've gone blank. I seem to think they said it didn't portray ships
well.
>
>
That would be me.
I pulled it up a couple of months ago, and I want to drag it out again.
The
big issue is that if you want fairly realistic naval combat, you need
non-linear weapon damage (i.e. the chance of doing damage at close range
versus long range is not linear). Full Thrust's beams are linear. I
think I
have a way around this, but it needs some testing.
--
Allan Goodall http://www.hyperbear.com
awgoodall@gmail.com