Re: FT: Squadron Question
From: Ken Hall <khall39@y...>
Date: Sun, 17 Feb 2013 13:39:27 -0800 (PST)
Subject: Re: FT: Squadron Question
textfilter: chose text/plain from a multipart/alternative
If the need were seen as sufficient, I wouldn't be surprised to see
something like a CAM ship (cf. _Empire Darwin_ and later examples).
Recovering the pilot of a "ditched" fighter in space might be more of a
sporting challenge.
Best,
Ken
________________________________
From: Patrick Connaughton <ptconn@earthlink.net>
To: "gzg@firedrake.org" <gzg@firedrake.org>
Cc: "gzg@firedrake.org" <gzg@firedrake.org>
Sent: Saturday, February 16, 2013 8:03 PM
Subject: Re: FT: Squadron Question
Expedient 1 shot launches from freighters or launches from static
stations might make for interesting scenarios.
Adding functionality to allow multiple fighter launches and retreuvals
from the same bay would requires retooling the base rules or a "house"
rule.
Any thoughts?
Patrick from St Louis, MO
Sent from my iPhone
On Feb 16, 2013, at 4:08 AM, Samuel Penn <sam@glendale.org.uk> wrote:
> On Saturday 16 Feb 2013 00:02:10 Roger Burton West wrote:
>> On Fri, Feb 15, 2013 at 06:54:18PM -0500, Doc wrote:
>>> 1 of our group, wants to build a carrier with, only 3 launch bays,
but put
>>> 1 to 2 extra squadron in per bay at Mass 6, and use them like
"Missile
>>> launcher bay" and rotate them up, so they can launch and be
recovered at 1
>>> squadron per launch bay pre turn.
>
>> Not possible under the standard rules. A fighter squadron needs a
>> fighter bay in order to be deployed in combat.
>
> I agree with the 'deployed in combat' part. I don't see a problem with
> it for just storing fighters, but they won't be in a launchable state.
>
> If he instead wanted to be able to keep spares to replace losses
between
> battles (useful in a campaign game) then the 6 mass/squadron seems
reasonable.
>
> --
> Be seeing you, Games: http://www.glendale.org.uk/
> Sam. Posts:
http://www.google.com/profiles/samuel.penn
>
>
>