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Re: PDS and fighters

From: Samuel Penn <sam@g...>
Date: Wed, 15 Feb 2012 21:56:44 +0000
Subject: Re: PDS and fighters

On Wednesday 15 February 2012 19:24:34 Ground Zero Games wrote:
> >On Tuesday 14 February 2012 23:29:58 Tom B wrote:
> >>  So, why not treat PDS as a ship-wide system similar to shields
that
> >>  serves to disrupt all incoming attacks? (versus as a bunch of
seperate
> >>  systems that have to be allocated to targets like DF weapons)
> >
> >Isn't this how Interceptors worked in the Earthforce Sourcebook?
> >
> >Re-reading it, it's not quite clear on the exact mechanics, but they
> >can be used either as shields against pulse fire, shields against
> >fighters, or in anti-fighter mode.
> 
> I'll have to dig out my old copy and see what I wrote <grin>, it was
> a long while ago!
> I do recall that the whole "interceptor" issue was a bit of a kludge
> in some ways, because they wanted them to work the way they did on
> TV, which was basically however they needed to for that episode's
> storyline......  ;-)

The scale is slightly different between EFSB and FT2.5 - only 2
interceptors are needed to give the equivalent of 3 shield levels,
but they are limited to a (90 degree) fire arc. Given how easy it
is to have a dozen+ PDS on a ship, something would need to be
tweaked.

It uses slightly different terminology for Interceptors in anti
fighter mode, and specialist Anti-Fighter Batteries. It only
describes rules for the latter (1d6 - 2 fighters destroyed), but
I assume the former work in the same way.

-- 
Be seeing you,	      Games: http://www.glendale.org.uk/
Sam.		      Posts: http://www.google.com/profiles/samuel.penn

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