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Re: PDS and fighters

From: Ground Zero Games <jon@g...>
Date: Wed, 15 Feb 2012 19:24:34 +0000
Subject: Re: PDS and fighters

>On Tuesday 14 February 2012 23:29:58 Tom B wrote:
>>  So, why not treat PDS as a ship-wide system similar to shields that
serves
>>  to disrupt all incoming attacks? (versus as a bunch of seperate
systems
>>  that have to be allocated to targets like DF weapons)
>
>Isn't this how Interceptors worked in the Earthforce Sourcebook?
>
>Re-reading it, it's not quite clear on the exact mechanics, but they
>can be used either as shields against pulse fire, shields against
>fighters, or in anti-fighter mode.

I'll have to dig out my old copy and see what I wrote <grin>, it was 
a long while ago!
I do recall that the whole "interceptor" issue was a bit of a kludge 
in some ways, because they wanted them to work the way they did on 
TV, which was basically however they needed to for that episode's 
storyline......  ;-)

I'm following this thread with interest to see what distills out of 
it, because I actually wrote up some rather similar ideas in draft 
form a couple of years back, bounced them off a few selected contacts 
from the list, then of course got distracted again by the needs of 
casting minis to make money. Maybe I ought to dust them off and post 
them for general consumption....?

Jon (GZG)

>
>
>--
>Be seeing you,        Games: http://www.glendale.org.uk/
>Sam.		       Posts: http://www.google.com/profiles/samuel.penn

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