Re: PDS and fighters
From: Ground Zero Games <jon@g...>
Date: Wed, 15 Feb 2012 19:24:34 +0000
Subject: Re: PDS and fighters
>On Tuesday 14 February 2012 23:29:58 Tom B wrote:
>> So, why not treat PDS as a ship-wide system similar to shields that
serves
>> to disrupt all incoming attacks? (versus as a bunch of seperate
systems
>> that have to be allocated to targets like DF weapons)
>
>Isn't this how Interceptors worked in the Earthforce Sourcebook?
>
>Re-reading it, it's not quite clear on the exact mechanics, but they
>can be used either as shields against pulse fire, shields against
>fighters, or in anti-fighter mode.
I'll have to dig out my old copy and see what I wrote <grin>, it was
a long while ago!
I do recall that the whole "interceptor" issue was a bit of a kludge
in some ways, because they wanted them to work the way they did on
TV, which was basically however they needed to for that episode's
storyline...... ;-)
I'm following this thread with interest to see what distills out of
it, because I actually wrote up some rather similar ideas in draft
form a couple of years back, bounced them off a few selected contacts
from the list, then of course got distracted again by the needs of
casting minis to make money. Maybe I ought to dust them off and post
them for general consumption....?
Jon (GZG)
>
>
>--
>Be seeing you, Games: http://www.glendale.org.uk/
>Sam. Posts: http://www.google.com/profiles/samuel.penn