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Re: [FT] Reopening the fighter balance can of worms

From: Hugh Fisher <laranzu@o...>
Date: Fri, 3 Feb 2012 21:06:47 +1100
Subject: Re: [FT] Reopening the fighter balance can of worms


Allan Goodall wrote:

>I have a friend, locally (yeah, I know, who'd a thought, huh?) who is
>interested in trying *Full Thrust*.
>
>Oh, sure, I can pull out my books and just play it as written (across
>several different books, *grumble, grumble*).

This is my cue to plug Full Thrust: Cross Dimensions from
http://members.ozemail.com.au/~laranzu/fullthrust/rules/
which I think is the best introduction for a new player.
Or if you want classic FT 2.5 without anything changed,
just all the rules combined into one book, grab the Full
Thrust : Remixed PDF instead.

>But, assuming I want to go
>one step further and try to fix the fighter/PDS imbalance, what would
you
>recommend?

http://members.ozemail.com.au/~laranzu/fullthrust/rules/newPointDefence.
pdf

is my new mechanism for handling point defence in Full
Thrust. The goal is to change the rules without needing
new mass or point costs or obsoleting the Fleet Book 1
ships.

I'm happy with how they work for fighters, not just for
the soap bubble 'swarm of death' massed fighter attacks
but also the other extreme of a few fighters against
heavy point defence. I think all the current human ships
will work, both Fleet Book or custom, without changing
mass or points; but maybe specialised fighter types
will need to go up or down a point or so.

Still working on how to get salvo missiles working with
the new mechanism. Got the basic idea worked out, but
doing a lot of number crunching and testing to balance
stuff.

	cheers,
	Hugh Fisher

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