Homework Project : First Steps
From: Tom B <kaladorn@g...>
Date: Sat, 29 Oct 2011 16:57:48 -0400
Subject: Homework Project : First Steps
textfilter: chose text/plain from a multipart/alternative
I've been revisiting the official timeline and reviewing world
historical
events for the past couple of decades to aide in thinking about
near-term
future history. I've also been trying to derive some design precepts and
goals that would guide the process. I thought I'd share some of the
early
thoughts and steps I've taken.
I. Preparation
i) List all canonical political entities or powers in the GZGverse
The logic for this is that I wish to try to preserve most or all
of
the key or interesting
factions of the GZGverse as Jon initially wrote it. This may not
be
entirely sensible
or feasible, but I am treating it as a design goal.
ii) Review recent history (mostly 1990-2011, a few longer delves
iii) Review ongoing discussion on this list (lots of interesting
discussion)
iv) Realizing that this effort properly requires a main timeline
that is
integrated, but
also subsidiary timelines by region
There is too much going on even in one region to capture how
major
changes
could occur there without having some sort of continous
regional
perspective on
the evolution of the situation in the region. The integrated
timeline will end up
growing simultaneously here, but it can't contain the detail
from
the regional
timelines. Regional summary notes will also help make sense of
how
a particular
region developed into the 'now' of the alt-GZGverse in a more
coherent way than
just having a single integrated timeline will.
Still, the intention is to keep these sparse enough to not be
constricting and simply
have them feed into the larger integrated timeline with key
events.
II. Early Concepts Impacting Design
i) Neo-colonial flavour of GZGverse
We can see that power blocks and renewed monarchies and such
like
are the trappings
of an updated late 1800s political structure with the Great Game
of
Nations clearly afoot.
Trying to preserve this flavour seems like a goal.
ii) The GZGverse is not about wars of extermination
Whether it is because such wars are very messy and unpleasant
and
thus not fun to
contemplate or game out or just because such material may be
inappropriate for
games for younger folk or simply that such focus may detract
from
marketing, the existing
GZG history focuses on limited wars or broad wars that appear to
be
primarily
political and economic rather than being about baseline resource
requirements and
extermination. The wars with the aliens may have more of a dire
existential conflict
aspect, but even here it seems there are times that alliance was
sensible and thus
some measure of diplomacy or co-existence has ensued.
To put some substance behind this observed historical fact: Once
you
have open access
to abundant power (necessary for large space empires to exist)
and
multiple
human-sustaining biospheres, resource shortages on a large scale
which spawn such
genocidal conflicts should be non-events. Water should be
readily
available as should
sufficient food supplies. Of course, localized shortages may
exist
and this may provoke
various conflicts, but these do not threaten larger human
existence
and prosperity or even
larger political power blocks and consequently, major wars of
extermination can be
considered not prevalent. Certainly localized shortages will
exist
and conflict will occur,
but these are politically interesting and economically lucrative
potentially for some
factions.
ii) Wars in the GZGverse revolve around land (apparently)
As can be seen in the current GZG timeline, there are plenty of
large and small conflicts
that appear to revolve around control of territory. Possible
reasons
for this include:
a) territorial control as a route to security for a
population
b) territorial control as a route to resources to be
exploited
c) territorial control as a route to political power
I believe we can assume that most of the clashes will have a mix
of
these aspects
involved. We can throw in religious or racial or cultural
aspects as
a faint 4th; Even in
the history of our real world most of these are actually simply
a
'blind' for real motivations
for warfare that tie to security, resources, or political power
for
elites.
If we imagine most of the wars in the GZGverse ensue due to mix
of
these 3 or
4 motivators, we will understand why their may be both large and
small wars but that
most wars are not wars of extermination while yet requiring the
control of space and
planetary systems. They do not not necessary require occupation,
simply sufficient
control to gaurantee the above motivations are satiated; If you
can
control enough to tax,
to prevent threats to your population, and to ensure some form
of
loose or tight
political hegemony for your political elite, there is little
need
for absolute control.
iv) There are aliens in the mix
Aliens will not obey the identical logic to that which drives
humans.
If they are broadly
capable entities that are adaptable and have survived to occupy
the
space between
the stars in a broad way, one assumes they are not so infexible
as to
have singular
hangups that will limit them to single motivations or stratagems.
They will still be in some
fashion tied to basic motivators (food/water, need for energy and
other resources) as
are humans, but their species' logic for pursuing these similar
higher targets (even if we
include political hegemony or the religious/cultural/racial
aspects)
may differ somewhat
from human logic. This man manifest itself in what they do and
how
they do it and
where they interact with humans, misunderstandings and confusion
as
well as false
attributions of motivation may be expected to ensue. This may
make
relations challenging
as humans and aliens both tend to interpret the other in the
context
of their own mindset.
v) Corporations and economic interest have grown large enough to
have
significant impact
No polity seems likely to be prosperous without some form of
successful business sector.
Large corporations may be expected to rival large political
factions
in power. Mostly, this
will be a symbiotic (or at worst, parasitic) relationship, as
business interests tend to be
amoral and exclusively focused on profit and self-growth, rather
than
directly on political,
religious/cultural/racial, or security motivations. This means
that
they have a much more
focused attention strategically to a single motivator and their
policy decisions will map to
that. Most of the time, it will be in their interest to work with
political blocks of all sizes,
lobbying their political movers and shakers at all levels, to
obtain
their own goals for
growth and prosperity. There is little profit in direct, large
scale
military intervention. There
is certainly room for many smaller scale military actions. Note
however that if you fight like
merchants, you are likely to lose when you engage those who do
not
(case study:
Carthage and Rome). So corporations will be large, numerous,
everpresent, and likely to
span political boundaries of power blocks. On the other hand,
they
will usually work within
those and so will not generate many large scale conflicts that
make
the news. Small scale
conflicts or military strongarming by shows of force may be much
more
common, but will
not shape the overall timeline as a rule.
III. Nature of the Effort
The point here, to me, is not to try to create a totally realistic
future.
Dear Lord, we've already
got space ships, aliens, faster than light travel, and broad warfare
that
does not result in wars
of annihilation. And those are the *less unlikely parts*. (RH, NAC,
ESU...
I'm looking squarely
at you here).
We are simply looking to re-envision some aspects of the game to produce
a
future timeline a
bit more in line with the existing world's current day and perhaps to
unleash a few new an interesting twists or ideas, food perhaps for
further
gaming and more fun discussions.
Obviously, the real world may well not revert to monarchies restored and
power blocks
rebuilt along traditional lines (Boers in space? The Brits handing
ruling
North America and
laying a beat down on all of South America? The Chinese and the Russian
kleptocrats
getting in bed together?). But these are sort of central to the figure
lines
and the game
flavour. So rebuilding this is more of an exercise in re-interpretation
while preserving most
major aspects where feasible.
That's my thoughts for today.