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Re: [GZG] FMAS: Hand to hand combat.

From: Damond Walker <damosan@g...>
Date: Mon, 4 Apr 2011 09:32:53 -0400
Subject: Re: [GZG] FMAS: Hand to hand combat.

re: FMAS Close Combat

I believe what you are seeing is a gap between the envisioned basic
FMAS and the advanced rules which introduce impact and armor to close
combat.

I've tried it both ways (basic quality vs. quality and impact+armor)
and prefer the former.	Introducing impact & armor to close combat can
lead to strange mega-duels where two models fight in close combat the
entire game.  But to each their own.

[slight topic shift] You'll find that FMAS is a good skirmish kit to
run games in just about any genre - you'll have to hack on it for a
bit to make it your own.  When I first started using them I often
referred back to SG2 for topics not covered by the gzg-l FMAS alpha
post.  This helped quite a bit.  these days I just wing it like a mad
man.  :)

D.
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