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Re: [GZG] what's the latest news on Full Thrust (John Lerchey)

From: John Lerchey <lerchey@g...>
Date: Tue, 21 Dec 2010 14:43:31 -0500
Subject: Re: [GZG] what's the latest news on Full Thrust (John Lerchey)

I don't see why revamping the missile rules would eliminate the role
of the escort from performing missile soak.  I would think that an
easy option would be that if it's within ADS/PDS range of the target
ship, or if the path between the firer (or salvo path for things that
fly multiple turns) passes within ADS/PDS range, it gets to fire and
bleed of what it can.

J

On Tue, Dec 21, 2010 at 2:25 PM, Eric Foley <stiltman@teleport.com>
wrote:
> I do kind of like the SM guessing game, and I like the idea of decoy
ships
> screening for capital ships to a point... but I like the guessing game
only
> in so much as there's a reasonable amount of chance of a successful
guess,
> and that the main result of the guess is that the bulk of your
missiles will
> probably hit something, but you don't know which ship they're going to
hit.
>  That was why I was proposing a to-hit roll with scatter, but I do
> acknowledge that it would slow the game down (and this would be
downright
> horrific in my games where you might see several dozen salvos getting
thrown
> in a single turn).
> My only real objection to this would be that it removes probably the
best
> strategic reason for bringing escort ships to a capital fleet action
(as
> opposed to purely storybook/fleet book scenario reasons).  The only
> strategic roles I've found for them in such matters are (in decreasing
order
> of usefulness) missile soak, soap bubble area defender, and
> cloaking/speeding needle beam flanker, and/or flankers seeking to
destroy
> the missile soak/area defenders before fighters and/or missiles get
there.
>  Taking away the missile soak mission eliminates not only that but
also
> makes two of the other three missions less valuable in turn.  But I
suppose
> they wouldn't be completely useless, so maybe it wouldn't be so bad.
> E
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