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Re: [GZG] what's the latest news on Full Thrust (John Lerchey)

From: Hugh Fisher <laranzu@o...>
Date: Tue, 21 Dec 2010 22:35:45 +1100
Subject: Re: [GZG] what's the latest news on Full Thrust (John Lerchey)

TomB wrote:
>
>I know every captain my fleet would be screaming for me to put an IFF
>on the SMs so they don't target friendlies. That's seems obvious to
>me.
>
>In many other games, if I get a 'roulette' weapon (big damage on the
>foe sometimes, little damage to the foe other times, and possibly
>small or large damage to me), I try to trade it off for a smaller,
>more preditable damage dealing system.
>
>Damage self is not a mechanic I'm fond of in a weapon system. Well,
>unless you count throwing molotovs at my own feet when surrounded by
>zombies in Left 4 Dead, but that's a special case.

I have to ask, where does this salvo missiles hitting friendlies
come from?

The salvo missile rules in Fleet Book 1 are quite clear: (p. 9,
1st paragraph): "if at the END of movement there is an enemy
ship within 6" of the marker (in any direction) then the missiles
will attack it."

	cheers,
	Hugh
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