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[GZG] Hugh's New Fighter/Point Defence rules

From: Hugh Fisher <laranzu@o...>
Date: Thu, 25 Nov 2010 21:59:57 +1000
Subject: [GZG] Hugh's New Fighter/Point Defence rules


For some time I've been working on new rule mechanisms
for fighters and point defence in Full Thrust. (Seems
to be an epidemic of this going around.)

http://members.ozemail.com.au/~laranzu/fullthrust/rules/HughsNewFighterR
ules.pdf

The intent is not to 'nerf' fighters or stop fleets with
large numbers of fighters from being able to win. These
rules are intended to make battles less predictable, less
determined solely by fleet composition. And they also
attempt to address the opposite end of the scale, where
too few fighters get predictably slaughtered.

The new rules seem to work, but my ideas for test cases
are frequently not representative of how other people
play FT. So I'd very much appreciate other people trying
them out.

Any and all feedback welcome.

	cheers,
	Hugh
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