Re: [GZG] Gzg-l Digest, Vol 37, Issue 24
From: Ground Zero Games <jon@g...>
Date: Thu, 30 Sep 2010 10:05:10 +0100
Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 24
>On Thursday 30 September 2010 08:05:06 John Tailby wrote:
>> So if you want to balance out the gun-ordnance-fighter triangle to
>> the point that the "best answer is to take a bit of everything" then
>> you need to make changes to the rules.
>
>Do these problems get alleviated in a campaign with restrictions
>on the re-supply of missiles/fighters?
>
>If you have to pay points each campaign turn to build new ammo and
>fighters, as well as provide supply ships to get these resources
>to your ships on the front line, does it reduce the reliance on
>things likely to be lost during a battle?
>
>IME, both sides lose most of their fighters each battle. I've
>never played in a campaign game however.
These are very valid points, Sam and John, the problem being that the
majority of FT games are most likely going to be one-offs and not in
a campaign setting. So, the question becomes, how do we simulate
campaign-like considerations within a one-off pickup game?
In almost ANY scenario short of the "last stand defence", the logical
thing is that there should be heavy penalties for getting 80-90% of
your own force destroyed (or rendered incapable of further combat due
to having exhausted all its munitions/fighters etc) , even if you
manage to kill all the opposition and thus technically "win".
There are a number of possible solutions to this that immediately
spring to mind - the most obvious ones being a mission-based scenario
system of some kind (so that you have to bring a reasonably balanced
fleet to the table, or risk getting a mission that cannot be achieved
with the over-specialised force you have chosen), or a victory points
mechanic structured so that a player cannot claim a "win" through a
Pyrrhic victory.
If anyone has any comments or thoughts on these, or any other ideas,
bring 'em on!
Jon (GZG)
>
>--
>Be seeing you, http://www.glendale.org.uk
>Sam. Mail/IM (Jabber): sam@glendale.org.uk
>_______________________________________________
>Gzg-l mailing list
>Gzg-l@mail.csua.berkeley.edu
>http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l