Re: [GZG] FMAS: Combining Movement with Shooting
From: martin connell <mxconnell@o...>
Date: Sat, 03 Jul 2010 00:32:35 -0400
Subject: Re: [GZG] FMAS: Combining Movement with Shooting
No equivalent in HyperFMA,. but I think it's an interesting idea. Will
give
it a try next we play.
So sad about your absence from HCon (wow - with you MIA at ECC this year
it
is a year without Damo).
Perhaps you, me, and the Barosi can arrange a gaming rendezvous? Jerry
still
playing?
Maybe
----- Original Message -----
From: "Damond Walker" <damosan@gmail.com>
To: <gzg-l@mail.csua.berkeley.edu>
Sent: Friday, July 02, 2010 8:28 AM
Subject: Re: [GZG] FMAS: Combining Movement with Shooting
> On Thu, Jul 1, 2010 at 10:38 PM, martin connell
<mxconnell@optonline.net>
> wrote:
>> Hey D.
>>
>> I'm tempted to say two shifts, bottoming out at D4. Cost 2 actions,
>> predesignate start of move and end of move and the shot can be taken
>> anywhere in between.
>>
>
> Do you allow this in your HyperFMA stuff? You and Steve should give
> it a shot and report back on how it works.
>
>> I picture someone wanting to run across the end of an alley and shoot
>> down
>> it. Is that the kind of thing you were thinking?
>>
>
> That's it. I'm toying with running a Predator vs. Horde of Bad
> Shooting Humans at ECC this year. Or a gladiator game. Or both. :)
>
>>
>> You going to Historicon?
>>
>
> Not this year. I'm saving my pennies for ECC this year.
>
> Damo
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