Re: [GZG] a peek from FT3 on fighters/ordnance
From: Zoe Brain <aebrain@w...>
Date: Wed, 05 May 2010 23:01:27 +1000
Subject: Re: [GZG] a peek from FT3 on fighters/ordnance
I still like my proposal from long ago.
You place fighters, missiles etc in one or more of the six 60 degree
firing arcs when they attack. They, and missiles, get a free 6" move to
place them in base contact with the defending ship, unless pinned by
defending fighters - who get a free shot if they attempt to attack.
PDS can fire in 1 of 2 modes: Barrage and Individual.
In Barrage, they can fire at each target in one 60 degree firing arc.
In individual fire, they can fire at *one* target, using the normal
Due to fratricide and mutual interference, only one PDS can fire in
barrage mode per firing arc.
It means that massed fighter attacks lose effectiveness, as with 6 PDS,
every fighter group will get attacked. Also, adding additional PDS
doesn't really help a lot. And even one fighter group has a reasonable
chance of survival. And with 12 fighter groups attacking a ship with 3
PDS, at least 6 will get fired at.The greater the fighter imbalance, the
more effective PDS becomes.
Try it in playtest.
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