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Re: [GZG] a peek from FT3 on fighters/ordnance

From: Zoe Brain <aebrain@w...>
Date: Wed, 05 May 2010 23:01:27 +1000
Subject: Re: [GZG] a peek from FT3 on fighters/ordnance

I still like my proposal from long ago.

You place fighters, missiles etc in one or more of the six 60 degree  
firing arcs when they attack. They, and missiles, get a free 6" move to 
place them in base contact with the defending ship, unless pinned by 
defending fighters - who get a free shot if they attempt to attack.

PDS can fire in 1 of 2 modes: Barrage and Individual.
In Barrage, they can fire at each target in one 60 degree firing arc.
In individual fire, they can fire at *one* target, using the normal
rules.
Due to fratricide and mutual interference, only one PDS can fire in 
barrage mode per firing arc.

That's it.

It means that massed fighter attacks lose effectiveness, as with 6 PDS, 
every fighter group will get attacked. Also, adding additional PDS 
doesn't really help a lot. And even one fighter group has a reasonable 
chance of survival. And with 12 fighter groups attacking a ship with 3 
PDS, at least 6 will get fired at.The greater the fighter imbalance, the

more effective PDS becomes.

Try it in playtest.

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