Re: [GZG] a peek from FT3 on fighters/ordnance (was: Re: FT:XD changes, part 1)
From: John Lerchey <lerchey@g...>
Date: Tue, 4 May 2010 14:38:41 -0400
Subject: Re: [GZG] a peek from FT3 on fighters/ordnance (was: Re: FT:XD changes, part 1)
On Tue, May 4, 2010 at 2:15 PM, Indy <email@example.com> wrote:
>> >From what it appears, fighters move twice per turn while missiles
>> the like move once. Is that correct?
> Yes, fighters move twice per turn (two separate phases), but ordnance
> ALSO, in effect, move twice (two separate phases, over two sequential
> turns). During the launch phase, ordnance moves approx 1/2 what it
> normally (salvos/plasma bolts move 12 MU, long-range salvos 18 MU, MT
> missiles move 12 MU, etc). Any ordnance that survives the combat phase
> may move again (same distances as above) during phase 2 of the
Um.. You say "yes", but then you explain something that is "yes but not
2) small target movement (fighters and ordnance already on the table)
4) launch phase (any fighters launched do not move away from launching
platform; see next step)
5) fighter movement (allows fighters just launched to react to
2 - Fighters/Ord not-launched-this-turn may make a full move.
4 - New stuff launched this turn may make a half move.
5 - Fighters on table may make a full move.
Fighters may move either 1.5 max speed (if launched this turn) or 2x
full speed if already out, giving them 2 moves per turn, but one at
Ordnance moves EITHER have speed (if launched this turn) or full speed
(if not launched this turn and on table). Ordnance moves ONCE pert
turn, but at reduced speed if launched this turn.
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