Prev: Re: [GZG] FT:XD changes, part 1 Next: Re: [GZG] FT:XD changes, part 1

Re: [GZG] FT:XD changes, part 1

From: Hugh Fisher <laranzu@o...>
Date: Sat, 1 May 2010 09:59:47 +1100
Subject: Re: [GZG] FT:XD changes, part 1

Tom B wrote:
>PDS attack all fighter groups: Makes lower PDS per ship make sense.
>Also makes super massive fighter waves a super source of fighter
>casualties. Soapies make less sense. Some fighters can be effective
>(even 1-4 groups) but a pile of fighters is not dominating vs. a pile
>of equivalent CPV of ships.

I think PDS fire per fighter group goes too far the other way,
especially with ADFC escorts.

I'd like to see fighter attacks divided up by carrier into
waves. PDS fire gets divided among the groups in a wave, but
a ship under attack by multiple waves gets to fire PDS at
each.

Example: a battleship with 3 PDS under attack by 6 flights from
an Ark Royal fleet carrier can only shoot 1 PDS at every second
group. The same ship attacked by 6 flights from 3 small UNSC
Comet carriers gets to fire 1 or 2 PDS at every incoming group.

Under this rule, big fleet carriers become more effective than
the equivalent number of little carriers combined. I don't have
a problem with this: FT generally follows wet-navy/sci-fi
conventions that one big ship is worth more than the equivalent
number of little ships.

It also would be a start towards the integrated ship/fighter
attack phase that Doug Evans asked about.

>Fighters burn endurance to attack and to avoid PDS fire: Limits the
>amount of times fighters can effectively attack new ships without
>being cut apart with PDS.

Fighters can burn a CEF to avoid PDS fire. Is this equivalent
to evading ship fire: spend a CEF, no PDS casualties, but you
break off your attack that turn?

Or do you mean that by spending an extra CEF the fighters
don't take PDS fire?

>Batteries can fire at fighters: Not very effective, but every bit of
>counter-fighter fire helps.
>
>Fire at loitering fighters: Encourages fighters to stay further away.
>If they want to make secondary moves, burns their precious endurance.

Already in FT:XD. As you say, not very effective but every
bit helps.

	cheers,
	Hugh
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l


Prev: Re: [GZG] FT:XD changes, part 1 Next: Re: [GZG] FT:XD changes, part 1