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Re: [GZG] Firecon chart/list?

From: Eric Foley <stiltman@t...>
Date: Wed, 20 Jan 2010 12:14:00 -0800 (GMT-08:00)
Subject: Re: [GZG] Firecon chart/list?

I might not have read the difference between Type III and IV the same
way as you wrote it, then.  I interpreted that to mean, one fire control
per weapon type per target.  If you're crazy enough to want beams, pulse
torpedoes, and K-guns all on the same ship, you'd need three firecons
just to target them all on a single enemy ship.  As such, I only put
needle beams in Type IV because you have to have a different fire
control to target more than one system even if it's on the same enemy
ship.

All main weapons need a seperate fire control in order to fire in point
defense mode, it's true, so you could put pulsers, class 1 beams, and
class 1 K-guns in Type V under that heading.

E

-----Original Message-----
>From: Tom B <kaladorn@gmail.com>
>Sent: Jan 20, 2010 11:58 AM
>To: gzg-l@mail.csua.berkeley.edu
>Subject: Re: [GZG] Firecon chart/list?
>
>Eric:
>
>Thanks for the first cut. I think I poorly explained the categories
>(except Type I which is no firecon).
>
>I would have put Beams in IV because they require a firecon for every
>target. I see why you put them in III (needs and FC per weapon type)
>though as that is also true.
>
>The distinction there was meant to be one I saw in ships with PTs and
>Beams. I think PTs require an FC (could be confused here) for 1...N of
>them. So do Beams. So they both need an FC. As I understand it, two
>FCs would let them fire at two targets (PTs at one, Beams at another)
>or one target. But one FC would not let them shoot at a single target
>with both systems due to the requirement for PTs to have a firecon.
>
>I have to agree with something Bob said to me offlist - Just having
>most weapons there be a firecon available for their target (which
>could aim several different weapons types conceivably) would be
>easiest. Skip any restrictions that require a dedicated firecon to
>fire at the same target with a different weapon. That would skew some
>costing, but how badly, honestly?
>
>Class V was thrown out because I thought there were some odd rules
>surrounding FCs and PDS and B-1s. Both of those weapons can run in
>anti-fighter or anti-ship mode and I thought the FC requirements
>varied by mode (not required for anti-fighter but required for
>anti-ship). That means they would not be tied to the weapon so much as
>to the weapon mode. Of course, I may have this wrong too.
>
>T.
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