Re: [GZG] Stargate Conversion: Goa'uld Ha'tak
From: Indy <indy.kochte@g...>
Date: Wed, 20 Jan 2010 13:50:43 -0500
Subject: Re: [GZG] Stargate Conversion: Goa'uld Ha'tak
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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Wed, Jan 20,
2010 at 10:30 AM, Tom B <kaladorn@gmail.com> wrote:
> http://stargate.wikia.com/wiki/Ha%27tak
>
> I'm trying to decide how I want to simulate the Ha'tak. At one point,
> it was the sort of invulnerable ship that you needed to flee from or
> else sneak a bomb into. At other times, like later in the series when
> they had Ori and the Daedelus class BCs, it seemed like it could be
> matched up and (in the case of the Ori) overmatched.
> [...]
> This would seem to give the Goa'uld player some interesting decisions
> at the beginning of each turn (or when firing). Of course, the other
> question is do you have to pick a configuration at the start of the
> turn when plotting orders or at the time of firing? That might affect
> the costing of the flexibility, because if you pick at the beginning
> of the turn, you still have to guess what configuration will be the
> most useful. If you do it at firing time, you always pick the optimal
> configuration for the range.
>
> Obviously, I'd be interested in opinions.
>
Just off the cuff, I see the Goa'uld player devolving to four options:
1) "Target within 12 mu, my Lord."
"Rig staff weapons to B1 and fire!"
2) "Target outside of optimal B1 range, my Lord, but within 24 mu."
"<eyes glow> Rig staff weapons to B2 and fire, my minion!"
3) "Target outside optimal B1 and B2 configurations, my Lord, but within
36
mu."
"<scowl> Rig staff weapons to B3 and fire. Remaining staff weapons
unable to
reconfigure are to engage any secondary targets. If this is not
possible,
kill the weapons crews."
4) "Target is out side of optimal B1, B2 AND B3 range, my - gurrrk!
<falls
dead>"
"<eyes flash> Navigator, get me closer to that ship! Or..."
"Y-y-yes, my Lord!"
Mk