Re: [GZG] How much acceleration do you need to dodge beams and other weapons?
From: Samuel Penn <sam@g...>
Date: Tue, 19 Jan 2010 13:35:30 +0000
Subject: Re: [GZG] How much acceleration do you need to dodge beams and other weapons?
On Tuesday 19 January 2010 05:38:11 Tom B wrote:
> I've looked at several time and distance scales and acceleration
> assumptions to go with them to figure out how long a turn could
> reasonably be at different distance scales. I'm aiming for short turn
> lengths to justify a granular fire action and assuming thrust is
> constant throughout the turn.
I thought about this a while back, whilst putting together
rules for a home brewed SF RPG based around Traveller.
Some notes on the following page, see the 'Scale' section
after the TOC:
http://wiki.glendale.org.uk/yags/starships/start
Since I was looking from the perspective of an RPG, there
were some other considerations. For example, at 1"=1000km
you need far fewer ships to cover all approaches to a
planet than you do at 1"=1km, which affects how easy it is
for PCs to do Millenium Falcon style escapes from Mos Eisly.
--
Be seeing you, http://www.glendale.org.uk
Sam. Mail/IM (Jabber): sam@glendale.org.uk
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