Re: [GZG] Missile technologies - was Monster ships
From: John Tailby <john_tailby@x...>
Date: Tue, 12 Jan 2010 12:27:36 -0800 (PST)
Subject: Re: [GZG] Missile technologies - was Monster ships
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Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lThe one change
our gaming group made to the slavo missile rules that made them stronger
and so more attractive to take compared to Heavy Missiles is that we
have all 6 missiles attack the ship rather than D6. Otherwise it was
felt by both the proponents of missile systems and the recipients, that
Salvo missiles were significantly inferior.
Heavy missiles as the primary armament have been game winners and have
the ability to really make an impact on enemy fleet doctrine. Especially
if the enemy fleet doctrine is to advance slowly forward and overwhelm
the enemy with direct fire weapons.
People in our gaming group using missile doctrines often used a ship
with limited hull and other systems as a missile barrage ship and other
ships with more hull defences and direct fire weapons. that way the
missile ships can fire and then jump out leaving their direct fire
bretheren to mop up. That seemed to work better than having multirole
ships.
Seen that approach beaten by a player that took K-1s at their primary
weapon system.