Re: [GZG] Monster ships
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Tue, 12 Jan 2010 20:44:16 +0100
Subject: Re: [GZG] Monster ships
Charles Lee wrote:
>MT missles were like the mass distruction weapons in FB1 - FB2.
They wouldn't have been quite so much so if you had used the actual
FB1 rules for them instead of the MT rules...
>I think the fact I'm throwin a 2 mass missle at you and 4+ kills it
>without even sweatin, dispite the fact I can't use the PDAF to shoot at
a ship.
You're using pre-FB1 systems again. The FT2 PDAF could not damage
ships; the FB1 PDS OTOH *can* do so. Not as well as a beam battery,
but still...
>I like the rules in More Thrust stating all defensive fire requires
>6+ to kill it.
Using house rules is fine, of course - but please be aware that you
*are* using house rules. Stating things like "the reality is that
system X works like THIS" when you are in fact talking about your
group's house rules easily leads to misunderstandings, since that
"reality" doesn't apply to anyone using other rules (like eg. the
published ones).
>Also most people use a modified roll against salvo missles making
>them even stronger.
That's interesting, for the only SM modification I've seen described
by more than one group is to allow PD overkills to count against the
next incoming salvo instead of being wasted - but that makes the SMs
*weaker*, not stronger... What modification are you thinking of here,
that makes the *SMs* stronger?
Regards,
Oerjan
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