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Re: [GZG] Monster ships

From: Doc <docagren@a...>
Date: Tue, 05 Jan 2010 23:05:23 -0500
Subject: Re: [GZG] Monster ships

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 Date: Mon, 4 Jan 2010 19:07:36 -0800
From: Brian Burger

On Mon, Jan 4, 2010 at 6:50 PM, Tom B <kaladorn@gmail.com> wrote:

> Particularly the larger class beams make for quite a difference. Once
> you outrange the opposition, you can do some serious damage even
> before they get in their outer range band.

Somewhere in my FT notes I have a few designs and more notes for a
fleet where everything down to the cruisers has at least one B4
mounted, and the SDNs had B5s. The number crunchers tell us that the
B3 is the most efficient shipkiller in a damage/mass calculation, but
having a squadron with a dozen damage dice way out at 36"-48"+
rangebands was sweet.>>

    That sounds like my homegrown Midgard Herding fleet, the designs are
loaded down with long range beams and Heavy Missiles and fighters to
hopefully engage at range and force you to disengage.  Of course we play
in cinematic style of battles.	If it gets to a Knife Fighting range we
do have some B2 for “close work” and PDS and ADFC for small targets.

But I have to admit when I dropped a Superdread with a B5 and 2 B4 down
and it opened up at 60mu on an enemy cruiser and broke it..  the look on
my enemy face was priceless. 


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hunted armed men long enough and liked it, never really care for
anything else thereafter.
    ~ Ernest Hemmingway

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