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Re: [GZG] why I began playing full thrust

From: John Tailby <john_tailby@x...>
Date: Mon, 4 Jan 2010 18:24:17 -0800 (PST)
Subject: Re: [GZG] why I began playing full thrust

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lThere's no
calibers for any of the weapon systems except the K-guns. So as ship
sizes get larger weapons get smaller proportionally.

The sweet spot in ship sizes really seems to be ~70-120 masses. Ships
under that mass explode in one salvo and ships over that size get
involed in a slugging match of attrition.

Not sure how you would change this unless you could have calibers of
beam weapon.

________________________________
From: Eric Foley <stiltman@teleport.com>
To: gzg-l@mail.csua.berkeley.edu
Sent: Tue, 5 January, 2010 12:18:18 PM
Subject: Re: [GZG] why I began playing full thrust

It's true... Full Thrust at that scale often turns into a massive
rolling of mountains of dice.  My current players like the number of
ships though, so we've been refining different ways to reduce the die
rolling.  (e.g. anything involving lots of fighters is rolled all at
once instead of group-by-group, and lately we've been going with rolling
some fraction of the total and just multiplying).  It didn't affect the
dreadplanets much, though... the way their weapons matched up with the
prevailing strategies in our games, there was usually just one massive
dice roll and the game ended then and there.
 
E
 
-----Original Message----- 
From: Indy 
Sent: Jan 4, 2010 12:17 PM 
To: gzg-l@mail.csua.berkeley.edu 
Subject: Re: [GZG] why I began playing full thrust 

On Mon, Jan 4, 2010 at 3:04 PM, Eric Foley <stiltman@teleport.com>
wrote:
>
>The design that was jokingly described on the list as the "Dreadplanet
Roberts" was mass 1120, and got halfway regularly played in my games.
 There was a larger one as well that was over 2000, but it didn't see
the table very often because we usually held the custom games in the old
group to NPV 5000 limits, but the bigger one sometimes came out on the
rare occasions we got up to 10000.  The newer group's scenarios are
getting much bigger than that, so a 3000 mass dreadplanet might just
make an appearance.
>>
>
>At which point:
>http://www.geneticanomaly.com/RPG-Motivational/slides/shadowrun.html
>
>Mk
>

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